But it serves more to annoy than to immerse. You’re traveling space, and like it or not, you have a limited amount of resources before you have to head back to the home base. I’m sure this system of spreading the EP thin was meant to inspire a feeling of resource management, hoping to immerse you in the environment. Gold-Plated Games Deep Sky Derelicts is a game that offers something for different types of gamers. Game Spew so far that’s been an absolute blast for me, and something that I look forward to continuing every chance I get. Pulling energy from the same pool as you need for movement is massively annoying, and leads to a lot of doubling back to refill your energy if you don’t have energy cells to spare. Deep Sky Derelicts has managed to do both and pull it off with a certain ballsy panache. You’re given the option to pass if there’s nothing to do, but that just results in wasted EP. The annoying part is that you spend 10 EPs at the beginning of each character’s turn, regardless of if they use any cards or not. A crew of three can be formed to explore and. The player lives off of scraps from derelict alien stations and ships, hoping one day to move up the social caste. It takes place in a dystopian futuristic world in which humanity has spread across the galaxy. The decks aren’t very big, so you’ll reliably draw cards you need to keep combat moving. Deep Sky Derelicts is a turn-based role-playing strategy game. It adds an extra element of RNG to combat, which keeps it fresh and entertaining, and keeps you from getting burnt out, just reusing the same strategies over and over. Some cards allow for attack, others offer buffs for allies and debuffs for enemies. Each character has a deck of cards that they draw from, and during their turn, use those cards to perform the action described on it. Combat is turn based, but with a unique twist.